Just something to keep in mind. It just isn’t worth enough points to justify taking over wasabi, chopsticks, 3Maki or squid nigiri. Give your spoon card to the player you took it from, to place in their hand. Chris scores 4 points. Example: Chris has 1 wasabi, 1 squid nigiri and 2 salmon nigiri. Gameplay is intuitive, fast, and enjoyable. You're trying to gain the most points to become the Sushi Go champion. The player with the most icons scores 6 points. Tip: Place discarded uramaki cards in a face-up pile beside the score board after scoring them as a reminder of how many places have been awarded in the round. However, the strength of wasabi tapers off quickly. Playtesters: Meredith Walker-Harding, Chris Morphew, Jo Hayes, Kez Ashby, Kerryn Wilson, Anke Klevjer, Kellie Beatty, David Harding. 11:21 - Scoring Pudding Cards. Even taking 1st place on maki might not be worth it if you blow through a bunch of picks. Even if more than 4 opponents play edamame, the maximum each edamame card can be worth is 4 points. For example in a 3-player game, once you get passed a 4-card pack, you need to realize that 1 of those cards is going to be your last pick. The concept of the game is that players try to grab the most valuable food by combining cards. The next player to collect 10 uramaki icons scores 5 points, and the third player scores 2. Race your friends to eat ten of them! Score points for collecting the most sushi rolls or making a full set of sashimi. At the end of the game, all players score the 3 types of fruit: watermelon, orange and pineapple. 10x Pudding Just like life. I want to say never, however sometimes it’s a fair gamble, especially on pack three if you are already satisfied with your pudding count. They deliver a good point value without having to worry about hitting a combo; when combined with a wasabi they generate some excellent scores. The special order card will score as if it is the card it is copying. For example if one 1-2 puddings end up out after the first drafting rounds, the pudding concentration is going to be higher than usual in packs 2 & 3. takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. Not happy with the dishes on the table? , This will come in very handy, and yes, of course, it’s about winning ! Not feeling like eating one of your dishes now? If you 3 or more tofu, all are worth 0 points. That is the best value in the entire game, barring the miracle single-maki 6 pointer. In a 2 player game: The player with the fewest pudding does not lose any points. Dang you thought about this- Thanks for putting your time into such a helpful and easy-to-read analysis! His tea is therefore worth 4 points. You are either going to fight for pudding or not. Item Specific Rules. PASS BOTH WAYS Also, pull out all the discarded Maki cards, shuffle them and deal them into three roughly equal face down piles. 5x Egg Nigiri 10. The dynamics of "draft and pass" are brought to the fore, while keeping the rules to a minimum. If players are still tied, they both receive the full points for the place they are contesting. 4x Chopsticks. If that is the case, keep in mind how much value each maki will bring you compared to other cards. © 2020 Ultra BoardGames. Opponents will often prioritize puddings on round three to get out of the danger zone letting you sneak sashimi. Learn how to play with this quick video! I think it’s fair to say that chopsticks are worth about 6 points as a pick if you take them early because of the combo potential the offer you. The player with the fewest (including 0) loses 6 points. First Pick: Always. Sashimi is very tantalizing, especially if you open a pack with 2 right in it. If a player plays a miso soup by using chopsticks, spoon, menu, or special order it counts as being played on that same turn. After receiving a new set of cards, flip the face-down card in front of you and face it up. Example: Chris and Meredith have 5 maki roll icons, Kerry has 3 and Andrew has 1. WHEN PLA (2-6 players only) SPECIAL Maki are the opposite of dumplings. If the lowest number of puddings another player has is 3, then winning with 5 puddings is a good deal - you effectively scored 6 points with two cards. However, if more than 1 miso soup is played on the same turn (including by you), then all these miso soup cards are immediately discarded and will not score at the end of the round. But even then, you should be able to snag a salmon which is fine. First Pick – Rarely. Sushi Go! (This 12 point swing is often much too strong for a 1v1 game.) Once your combo is complete all additional dumplings are worthless. For example, if you ask for just "nigiri" and the player has a squid and an egg nigiri in his hand, he chooses which one to give. Everyone's always jealous of that one person who orders a hot cup of miso soup! You can’t just play deltas in a 3+ player game because crushing player A might put you behind player B. Then, when the special order is revealed, place it on top of that card to show that the special order card is copying it. However there is a chance it will miss the good stuff and only catch an egg for 3. Often this is unavoidable since so many picks can be dead. The object is to build the sushi plate that will give you the highest amount of points in each round. PPC – 3 at best You may only place 1 nigiri on top of each wasabi. End of the round: Compare how many temaki roll cards you have. Kerry scores 4 points and Andrew scores 2 points. That means statistically, you should see 9 puddings total in a 4-player game. Tea is worth 1 point per card in that set. This means that the nigiri will be worth triple points at the end of the round! Out of the players left with uramaki cards, Kerry has the most icons, so she scores the 2 points. A player may score multiple sets of green tea ice cream. If you ask for the general card type, the player may choose between the different variations if they have more than one. Maki – In a 1v1 game Maki only score 6 points for most, and 0 points for second most. First Pick: Always. This is important for expecting a certain distributions of cards in fresh packs. A soy sauce card itself is considered when determining the most different colors. Add up and score the icons at the top of your cards based on this table: Example: Chris has 0 watermelon, 1 orange and 4 pineapple icons. During a round: If you are the first to have at least 10 icons at the top of your played uramaki cards, you immediately score 8 points. You might not enjoy your first taste of eel, but it sure grows on you! A heaping bowl of ice cream is always satisfying after you eat. Follow us on: Now, let’s get into the deep end. (It will be shuffled back into the deck for the next round). takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. All rights reserved. PPC 4.5 or 3 And of course – save room for pudding at the end! Remember that when you play Sushi Go!, winning by 5 points is the same thing as winning by 1 point. A maki count of 5-6 is often enough to secure first place unless someone invests considerable cards. Place it face-up beside the game board, to be shuffled back into the deck for the next round. If multiple players tie for most/fewest, all players receive or lose the full points.eval(ez_write_tag([[300,250],'ultraboardgames_com-box-4','ezslot_8',116,'0','0'])); In a 2 player game: The player with the fewest temaki does not lose any points. is the perfect example of a game you can teach to anyone of any age. If multiple players reach 10 or more icons on the same turn, ties are broken by the highest total number of uramaki icons on the tied players' cards. They are the first players to pass 10 icons and so both immediately score 8 points. A score delta is the difference between two scores. from 2016. The rulebook also has a nice little cheat-sheet on the back to summarize the scoring and act as a reminder. Pudding – in 1v1 pudding only scores 6 points for most, but does not give negative points to the player with the least. Before analyzing all of the cards let’s take a look at the card count. This week’s Card Spotlight goes to the Pudding Card from Sushi Go.. For Sushi Fans and non-sushi fans alike, Sushi Go is one of the best family-fun card games. But be careful which sushi you allow your friends to take; it might be just what they need to beat you! PPC – 2.5 We have 108 cards total. If you have 1 tempura, you score 0. 5x Egg Nigiri If multiple players tie for most or fewest, all tied players gain or lose the full points. After the first pick the answer to everything becomes “in depends” and it is impossible to evaluate. Reducing or increasing a delta (depending on which side you are on) is just as good as gaining points. Only the points for most pudding cards are awarded. The main differences: Sushi Go includes a deck of cards which you deal from three times (three rounds in each game). Sushi Go Party includes several varieties of cards that CAN be included, but the main difference in game play to the original is that the cards in the deck chosen for a three round game is SHUFFLED in between rounds. He loses 2 points for the watermelon, scores 0 for the orange and scores 6 for the pineapple, for a total of 4 points. An unused chopsticks card is worth 0 points at the end of a round. For example if you have the option to take a squid nigiri for 3 points, or hate-draft a single sashimi for 0 points to block the player to your right from making the sashimi combo you need to consider the delta. Kerry and Andrew both lose 4 points. The delta between your scores is 7 (you might call this -7 since you are losing). PLAY 1 AND RETURN THE REST. All players play their chosen cards as normal. After you have seen every pack you have 100% knowledge of how much maki exists. 108 cards: 1. However, you may use it on a future turn to take a bonus action. PUDDING GAME END MOST 6 FEWEST -6 (No penalty in 2 player game) NIGIRI 1 3 ROLLS TEMAKI MOST 4 FEWEST -4 (No penalty in 2 player game) APPETIZER TEMPURA x2 = 5 x3+ = 0 APPETIZER TOFU x1 = 2 x2 = 6 DUMPLING x1 = 1 x2 = 3 x3 = 6 x1 = 1 x4 =10 x5+ =15 SPECIAL MENU USE WHEN PLAYED DRAW 4 CARDS. If you are leading the maki race you need to be diligent about keeping track of how many maki exist in the pool. (only use in 2-6 player games). NOTE: In a 2 player game, no one loses any points for puddings. Second place will now not be awarded, so the next player to pass 10 icons will only receive 2 points. These cards are now no longer considered to be the card depicted on their front. If the answer is yes, then first pick the pudding and draft each one you see. Let me know if this guide has helped you, and certainly let me know if you have some tips of your own! Just because all the Sushi images have silly smiley faces on them doesn’t mean this is an easy game. First Pick: Almost never. The point is, you need to know the score. In packs 2 or 3 you should first pick pudding if it is going to put you into first, or get you out of last. An unused spoon card at the end of the round is worth 0 points. A deep-fried delight - you can't eat just one piece of tempura. In the mean time you can probably still get some minimal value from the chopsticks in the next pack. Through extensive research, we bring everything you need to know about board games. Any incomplete set of sashimi is worth zero points. In this fast paced card game, players will race to grab the best combination of sushi dishes while trying to add multipliers to their score: wasabi and dessert. The dynamics of "draft and pass" are brought to the fore, while keeping the rules to a minimum. I will use the abbreviation PPC for point-per-card. I would recommend simply avoiding this and taking the easy points. After the general evaluation I am going to evaluate the first pick potential. Example: Chris has 4 pudding cards, Meredith has 2, and Kerry and Andrew have 1. But be careful which sushi you allow your friends to take; it might be just what they need to beat you! The round ends and no one else has reached 10 icons. Salmon is probably not good enough to first pick although I can fabricate some fringe hands which would make picking salmon right. Dumplings are so yummy - the more you eat, the more you want! PPC – 3.333 It’s easy to just take what you need from a pack and pass it. Like wasabi, the sticks are very strong early and taper off in value quickly. However there are massive risks of players simply blocking you out and of course the full trifecta not existing in the pool. Only dessert cards played in the current round are counted. RULES FOR SUSHI GO! Remember you only need enough maki to be first or second. When you want to use it, call out "chopsticks!" These games deserve it. Return the remaining 3 cards to the deck and shuffle it. takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. But what if your pack has one of each? Let’s say the last four cards are: chopsticks, salmon nigiri, 1maki and egg nigiri. For Dumpling cards, the more Dumpling cards a player has, the more points they get. Each egg nigiri is worth 1 point. A short but complete explanation of the rules of Sushi Go, the card game. Whoever has the most scores 6 points. Keep in mind that 6 dumplings is actually worth the same as 5 dumplings. Example: Chris and Meredith play uramaki cards on the same turn, and now both have 12 uramaki icons. First Pick – Rarely. When played, you may immediately choose any number of the cards you played on previous turns this round and flip them face-down. Place the chopsticks card back into your hand before it is passed on. Everyone in my family is eager to play this great little game. If the answer is yes, then first pick the pudding and draft each one you see. Even the fallback plan of salmon nigiri gives you a respectable 6 points; better than a tempura combo. A special order card copies any other card you previously played in the current round. When you play a wasabi card, it has no effect. PPC – 1/2/3 (+Wasabi – 1.5/3/4.5) Sushi Go! 11:02. Sushi Go! If you like the content of a board game on this site, please consider to buy the game. Edamame are worth 0 if only 1 player plays any edamame in the round. Move your pawn on the score track and then immediately discard your uramaki cards. If you take the nigiri you gain 3, and he will gain 10. 14x Sashimi 3. Well wasabi is more powerful because it will usually score you 6 or 9 points. PPC – 6 at best They appear at the same frequency as sashimi, except they are worth less points. The player with the most scores 6 points. However everyone else will be targeting the desert with more ferocity on later picks (just like you are). That way you can take 1, and be certain at least 1 more will come around. Small and tasty, can you eat more maki than anyone else? 10x Salmon Nigiri - Episode 1 - Setup & Rules - Duration: 11:02. Chris scores 6 points. Pass the rest of the cards to the player to your left. pudding cards, no one scores anything for them. Well now he is only +3 points on you. Note: When you ask for a type of card that has variations (nigiri, maki rolls, etc), you may ask for the card type in general, or one of the specific variations. 4x Chopsticks At the end of the game, players compare how many pudding cards they have. Chris and Meredith each score 6 points and Kerry scores 3. In case of a tie, whoever has the most pudding cards wins! If you take the chopsticks instead your last pick is probably going to be maki, or maybe the egg nigiri if another players finds the maki useful. Loading... Advertisement ... How to Play - Sushi Go! You may play multiple wasabi cards in one round, though a wasabi without any nigiri on it at the end of the round is worth 0 points. However you can do something to extract maximum value by planning ahead. It appears weaker than sashimi, and it is point wise, but it’s consistency actually makes it a stronger pick. You shouldn’t even attempt dumplings unless you are confident you can get four. It is basically the same game but it has a few tweaks and can accommodate more people. Ask the chef for a special order! Tied players all score the full points as above. Discard the menu card face-up beside the board. However, you may use it on a future turn to take a bonus action. Pudding cards go up in value as the drafting rounds progress and your future possibilities are reduced. I suspect over time, Sushi-Go may even receive wide distribution and go down in the hallows of a great family card game the likes of Dutch Blitz or Uno. Only the points for most pudding cards are awarded. However, the next nigiri card that you play must be placed on top of the wasabi card. This site is dedicated to promoting board games. Chopsticks let you take 2 cards on a future turn. The chance that you will score a squid or salmon in the next two picks is good enough that this is the best first pick in Sushi Go. Pudding is probably the hardest card to evaluate. is the very successful lightweight drafter follow up to Sushi Go! First pick is clean and easy. Egg nigiri is obviously terrible. 6x Wasabi There are only 10 puddings in the entire deck. cards: tempura, nigiri, sahsimi, dumpling, chopsticks, wasabi, pudding, maki roll With that being said, the rules are very simple to teach and understand. You can get hungry just looking at these deliciously illustrated cards. An egg nigiri on a wasabi card is worth 3.eval(ez_write_tag([[300,250],'ultraboardgames_com-medrectangle-3','ezslot_2',113,'0','0'])); A salmon nigiri on a wasabi is worth 6. takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. Only 8 per round in a 4 player game for example. 14x Tempura as all players are turning over their played cards. A selection of different fruit is a healthy way to finish your meal. Do not just start taking all the maki to make sure. If you ask for a specific card, the other players need to give it to you only if they have the exact card in their current hand. 8x 3Maki Kerry and Andrew both lose 6 points. That information will tell you if you should draft for points, or draft to block your opponents. I say potentially because often times you are only drafting an opportunity for points, in the case of Maki, Sashimi, Tempura … pretty much anything but Nigiri. The player with the fewest (including 0) loses 4 points. as all players are revealing their played cards. Ecco come funziona: Il giocatore sceglie la prima carta che vorrebbe tenere tra quelle che ha in mano come al solito, poi prima di tutti gli altri svela le proprie carte e esclama “Sushi Go!” e prende una seconda carta dalla propria mano e … If you play a menu card, draw 4 cards from the unused deck near the board and look at them.

sushi go rules pudding

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